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(→‎Power-Ups: Improving the list of Battle Power-Ups.)
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== Power-Ups ==
 
== Power-Ups ==
  +
Here is a list of Battle Power-Ups for the Guitar Hero games.
'''Ride The Lightning(GH;Metallica)-'''Sends a lightning bolt across the highway, covering all notes.
 
 
*'''Amp Overload''' - Distorts your opponent's highway and your opponent's notes flashes on and off, making it harder to see their notes.
  +
**'''Ride the Lightning''' (GH:M) - Metallica's version of Amp Overload that sends a bolt of lightning on the opponent's highway.
  +
*'''Blackout''' (GH:SH and GH:VH) - Temporarly completely makes the opponent's highway black, making the notes completely impossible to see.
  +
**'''Fade to Black''' (GH:M) - Metallica's version of Blackout and this was the first time Blackout was introduced but named as Fade to Black.
  +
*'''Broken String''' - Randomly disables one of the opponent's frets. That fret cannot be used until it is repeatedly pressed.
  +
**'''Garage Inc.''' (GH:M) - Metallica's version of Broken String. The effects are the same but the name is different.
  +
*'''Death Drain '''(Sudden Death or Do-or-Die only) - A skull appears over the opponent's highway and the opponent's Rock Meter continuously drains. The meter drains faster for those on higher difficulties. This effect lasts until someone loses.
  +
*'''Difficulty Up '''- Temporarely increases the difficulty level of the opponent by 1. This Battle Power-Up is not available to the player if the opponent is already playing on Expert.
  +
*'''Double Notes''' - Temporarely adds an extra note to the opponent's upcoming notes as chords. There can only be a maximum of 3 notes per chord with this Power-Up.
  +
*'''Lefty (Righty) Flip '''- Temporarily flips the opponent's fretboard horizontally, making your opponent's to play on Lefty Flip (or Righty Flip).
  +
*'''Mines '''- Randomly adds grey notes on the opponent's screen. If the opponent hits a grey note, his/her Rock Meter will greatly decrease.
  +
*'''Steal Power-Up''' - Steals the opponent's current Battle Power-Up shown. If the opponent does not have any Battle Power-Ups, this would be useless and wasteful.
  +
*'''Whammy Bar '''- Lifts up the opponent's fret bar and completely disables all of the opponent's frets until the opponent repeatly pushes in the whammy bar.
  +
**'''Trapped Under Ice''' (GH:M) - Metallica's version of Whammy Bar that freezes the opponent's fret bar until the whammy bar is repeatly pressed.
   
 
===On Tour Power-Ups===
'''Amp Overload'''-Makes the notes flash on and off, making it harder to hit notes.
 
  +
These are the list of Battle Power-Ups for Guitar Duels on the Guitar Hero On Tour game series for DS.
 
 
*'''Amp Overload '''- The opponent's music volume will temporarely be muted and the opponent cannot advance the arrow to their side.
'''Broken String'''-Breaks a string. Any notes on the broken string cannot be played until the string is fixed by pressing the fret button repeatedly. (ex. If Broken String hits the Yellow string, you cannot play Yellow notes until you hammer the fret button endlessly to fix it.)
 
  +
*'''Broken String''' - Randomly breaks one the opponent's strings and disables one of your opponent's fret. That fret cannot be used until the broken guitar string is pulled from the bottom to the top.
 
  +
*'''Camera Flash''' - A bright light quickly flashes on the opponent's screen.
'''Death Drain (Sudden Death)'''-Slowly covers up the fretboard, making you lose the song. Also decreases the rock meter gradually.
 
  +
*'''Hyper Speed''' - Temporarely increases the scrolling speed of the opponent's highway.
 
  +
*'''Pyrotechnics '''- The opponent's guitar will burn, disabling all of his/her frets until the opponent blows into the microphone (even if disabled) to remove the flames off of the guitar.
'''Difficulty Up'''-Makes the difficulty of the song rise temporarily for one player. (ex. If you are on Medium and somebody hits you with Difficulty Up, you then play on Hard.) Not available in Expert.
 
 
*'''Screen Flip''' - The screens on the opponent's DS will temporarely swap.
 
  +
*'''Signature '''- A random object will appear over the opponent's guitar, disabling all of his/her actions. The opponent must write on the object in order to continue playing the song.
'''Double Notes'''-Turns all notes into two-note frets temporarily. On Easy and Medium, this will also amp up the difficulty for a short while (ex. You are on Easy, and somebody hits you with Double Notes. Yellow notes become either yellow and red chords or yellow and blue chords.)
 
  +
*'''Steal Item '''- Allows the player to steal any Battle Power-Ups the opponent has. If the opponent does not have any Battle Power-Ups, this would be useless and wasteful.
 
 
*'''Difficulty Up''' - Same effect as console version.
'''Lefty Flip'''-Temporarily flips around the noteboard to a lefty/righty style so that the opponent gets confused.
 
  +
*'''Difficulty Down''' - Temporarely decreases the difficulty of the player and temporarely prevents the opponent from activating offensive Battle Power-Ups.
 
  +
*'''Bomb Notes''' - Temporarely replaces some upcoming notes on the opponent's highway with gray notes. If the opponent plays a gray note, his/her score will decrease. Ignoring these notes will automatically play these notes as if they were normal notes.
'''Mines (World Tour)'''-Adds black and white transparent mine notes that cause a large fall in the opponent's Rock Meter when hit.
 
  +
*'''Shield''' - Temporarely prevents the opponent from activating offensive Battle Power-Ups.
 
'''Whammy Bar'''-Acts like a mega Broken String and renders the player unable to play notes until they press the Whammy bar repeatedly to fix all of the strings.
 
 
'''Backout'''- Blacks the entire fretboard along with the note for a brief period of time, making the player play the song by memory.
 
 
===DS Power-Ups===
 
 
'''Broken String'''-A string on the guitar will break, and the player has to drag one end of the string to the other end before the corresponding note can be played again.
 
 
'''Signature'''-An excited fan will shove their item in front of the player. The player must sign their item before they can play again.
 
 
'''Pyrotechnics'''-The guitar will catch fire and players will have to blow through the microphone to clear the guitar before playing. This powerup also occurs when the player has the microphone off.
 
 
'''Hyperspeed'''-Speeds up the fretboard.
 
 
'''Camera Flash'''-A fan takes a picture, blinding the player for a bit.
 
 
'''Screen Flip'''-The screens on the DS will flip over.
 
 
'''Amp Overload'''-The player's music will be muted. The player cannot advance the arrow to their side, but as long as the player hits notes, neither can the opponent.
 
 
'''Steal Item'''-Allows the player to steal an opponent's power-up.
 
 
'''Difficulty Up'''-Same effect as console version.
 
 
'''Difficulty Down'''-Decreases the difficulty of the user.
 
 
'''Bomb Notes'''-Same effect as Mines.
 
 
'''Shield'''-The opponent cannot attack you for a short while.
 
   
 
==Videos==
 
==Videos==

Revision as of 20:08, 2 June 2010

Guitar Battle (GH3)

A guitar battle in Guitar Hero III.

In Guitar Hero, a Guitar Battle is a competition between two players or a player and a computer player. In Guitar Hero III, the players use power-ups to make their opponent miss. In Career Mode, the player faces Tom Morello (Mitch's Moose Lounge), Slash (Shanker's Island), and Lou (Lou's Inferno).

There is a Guitar Battle against Joe Perry in Guitar Hero: Aerosmith. It is played at the end of Career Mode, and, upon beating it, Joe Perry is unlocked as a playable character

In Guitar Hero World Tour, the format of the guitar battle format was changed. Power ups no longer appear. Instead, the player tries to bring the crowd meter all the way to their side, somewhat like the original Face-Off and Pro Face-Off modes.The two battles in World tour are against Zakk Wylde and Ted Nugent. However, Battle Mode is still available as a Vs. gametype.

Power-Ups

Here is a list of Battle Power-Ups for the Guitar Hero games.

  • Amp Overload - Distorts your opponent's highway and your opponent's notes flashes on and off, making it harder to see their notes.
    • Ride the Lightning (GH:M) - Metallica's version of Amp Overload that sends a bolt of lightning on the opponent's highway.
  • Blackout (GH:SH and GH:VH) - Temporarly completely makes the opponent's highway black, making the notes completely impossible to see.
    • Fade to Black (GH:M) - Metallica's version of Blackout and this was the first time Blackout was introduced but named as Fade to Black.
  • Broken String - Randomly disables one of the opponent's frets. That fret cannot be used until it is repeatedly pressed.
    • Garage Inc. (GH:M) - Metallica's version of Broken String. The effects are the same but the name is different.
  • Death Drain (Sudden Death or Do-or-Die only) - A skull appears over the opponent's highway and the opponent's Rock Meter continuously drains. The meter drains faster for those on higher difficulties. This effect lasts until someone loses.
  • Difficulty Up - Temporarely increases the difficulty level of the opponent by 1. This Battle Power-Up is not available to the player if the opponent is already playing on Expert.
  • Double Notes - Temporarely adds an extra note to the opponent's upcoming notes as chords. There can only be a maximum of 3 notes per chord with this Power-Up.
  • Lefty (Righty) Flip - Temporarily flips the opponent's fretboard horizontally, making your opponent's to play on Lefty Flip (or Righty Flip).
  • Mines - Randomly adds grey notes on the opponent's screen. If the opponent hits a grey note, his/her Rock Meter will greatly decrease.
  • Steal Power-Up - Steals the opponent's current Battle Power-Up shown. If the opponent does not have any Battle Power-Ups, this would be useless and wasteful.
  • Whammy Bar - Lifts up the opponent's fret bar and completely disables all of the opponent's frets until the opponent repeatly pushes in the whammy bar.
    • Trapped Under Ice (GH:M) - Metallica's version of Whammy Bar that freezes the opponent's fret bar until the whammy bar is repeatly pressed.

On Tour Power-Ups

These are the list of Battle Power-Ups for Guitar Duels on the Guitar Hero On Tour game series for DS.

  • Amp Overload - The opponent's music volume will temporarely be muted and the opponent cannot advance the arrow to their side.
  • Broken String - Randomly breaks one the opponent's strings and disables one of your opponent's fret. That fret cannot be used until the broken guitar string is pulled from the bottom to the top.
  • Camera Flash - A bright light quickly flashes on the opponent's screen.
  • Hyper Speed - Temporarely increases the scrolling speed of the opponent's highway.
  • Pyrotechnics - The opponent's guitar will burn, disabling all of his/her frets until the opponent blows into the microphone (even if disabled) to remove the flames off of the guitar.
  • Screen Flip - The screens on the opponent's DS will temporarely swap.
  • Signature - A random object will appear over the opponent's guitar, disabling all of his/her actions. The opponent must write on the object in order to continue playing the song.
  • Steal Item - Allows the player to steal any Battle Power-Ups the opponent has. If the opponent does not have any Battle Power-Ups, this would be useless and wasteful.
  • Difficulty Up - Same effect as console version.
  • Difficulty Down - Temporarely decreases the difficulty of the player and temporarely prevents the opponent from activating offensive Battle Power-Ups.
  • Bomb Notes - Temporarely replaces some upcoming notes on the opponent's highway with gray notes. If the opponent plays a gray note, his/her score will decrease. Ignoring these notes will automatically play these notes as if they were normal notes.
  • Shield - Temporarely prevents the opponent from activating offensive Battle Power-Ups.

Videos

Tom Morello and Slash Guitar Battles

EmbedVideo received the bad id "[[Category: Gameplay]]" for the service "youtube".